UE4 & Wwise – Sci-Fi Environmental Audio Design

When I was nearing the completion of this level, I decided I would set myself the challenge of creating and implementing all the environmental audio within 1 week using Wwise. The following video is a brief walk through of the Wwise project followed by level demonstration.


UE4 & Wwise – Personal Project

A brief demo of a level I created in UE4 using Wwise for audio implementation. The project features adaptive sound beds, audio occlusion and real time parameter controls of SFX.


Procedural Sound Design in Max MSP

In this project I explored the possibilities of procedural sound design for resonant material objects. A procedural system was created in Max MSP with game data and object variables streamed in from UE4.


Interactive Music in Wwise

An interactive score arranged in Wwise that was heavily influenced by Mick Gordons DOOM (2016) soundtrack.


UE4 – In Engine Sound Design

In this video I showcase a horror sound design using Unreal Engine 4’s in built audio engine.